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gallium: adapt drivers to pipe_constant_buffer removal
[mesa.git]
/
src
/
gallium
/
drivers
/
nv30
/
nv30_state.c
diff --git
a/src/gallium/drivers/nv30/nv30_state.c
b/src/gallium/drivers/nv30/nv30_state.c
index e6321b480f6f55cc96d3082da5d40493404cf3a3..dfac46e23fbfb28dfce27ad1fd92c21fc91ba194 100644
(file)
--- a/
src/gallium/drivers/nv30/nv30_state.c
+++ b/
src/gallium/drivers/nv30/nv30_state.c
@@
-590,12
+590,12
@@
nv30_set_clip_state(struct pipe_context *pipe,
static void
nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
static void
nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_
constant_
buffer *buf )
+ const struct pipe_buffer *buf )
{
struct nv30_context *nv30 = nv30_context(pipe);
{
struct nv30_context *nv30 = nv30_context(pipe);
- nv30->constbuf[shader] = buf
->buffer
;
- nv30->constbuf_nr[shader] = buf->
buffer->
size / (4 * sizeof(float));
+ nv30->constbuf[shader] = buf;
+ nv30->constbuf_nr[shader] = buf->size / (4 * sizeof(float));
if (shader == PIPE_SHADER_VERTEX) {
nv30->dirty |= NV30_NEW_VERTPROG;
if (shader == PIPE_SHADER_VERTEX) {
nv30->dirty |= NV30_NEW_VERTPROG;