+static struct pipe_texture *
+nv40_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nv40_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth[0] != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv40_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->level[0].pitch = stride[0];
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ pipe_buffer_reference(pscreen, &mt->buffer, pb);
+ return &mt->base;
+}
+