+ if (cso->max_anisotropy >= 16.0)
+ tsc[0] |= (7 << 20);
+ else
+ if (cso->max_anisotropy >= 12.0)
+ tsc[0] |= (6 << 20);
+ else
+ if (cso->max_anisotropy >= 10.0)
+ tsc[0] |= (5 << 20);
+ else
+ if (cso->max_anisotropy >= 8.0)
+ tsc[0] |= (4 << 20);
+ else
+ if (cso->max_anisotropy >= 6.0)
+ tsc[0] |= (3 << 20);
+ else
+ if (cso->max_anisotropy >= 4.0)
+ tsc[0] |= (2 << 20);
+ else
+ if (cso->max_anisotropy >= 2.0)
+ tsc[0] |= (1 << 20);
+
+ if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ tsc[0] |= (1 << 8);
+ tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7);
+ }
+
+ limit = CLAMP(cso->lod_bias, -16.0, 15.0);
+ tsc[1] |= ((int)(limit * 256.0) & 0x1fff) << 12;
+
+ tsc[2] |= ((int)CLAMP(cso->max_lod, 0.0, 15.0) << 20) |
+ ((int)CLAMP(cso->min_lod, 0.0, 15.0) << 8);
+
+ tsc[4] = fui(cso->border_color[0]);
+ tsc[5] = fui(cso->border_color[1]);
+ tsc[6] = fui(cso->border_color[2]);
+ tsc[7] = fui(cso->border_color[3]);
+
+ sso->normalized = cso->normalized_coords;
+ return (void *)sso;