+ for (n = 0, i = 0; i < info->numInputs; ++i) {
+ switch (info->in[i].sn) {
+ case TGSI_SEMANTIC_INSTANCEID:
+ case NV50_SEMANTIC_VERTEXID:
+ info->in[i].mask = 0x1;
+ info->in[i].slot[0] =
+ nvc0_shader_input_address(info->in[i].sn, 0, 0) / 4;
+ continue;
+ default:
+ break;
+ }