+ struct nv04_2d_context* eng2d;
+
+ /* Once the amount of bytes drawn from the buffer reaches the updated size times this value,
+ * we will assume that the buffer will be drawn an huge number of times before the
+ * next modification
+ */
+ float static_reuse_threshold;
+
+ /* Cost of allocating a buffer in terms of the cost of copying a byte to an hardware buffer */
+ unsigned buffer_allocation_cost;
+
+ /* inline_cost/hardware_cost conversion ration */
+ float inline_cost_per_hardware_cost;