- "%u inst, %u bundles, %u quadwords, "
- "%u registers, %u threads, %u loops\n",
- SHADER_DB_COUNT++,
- gl_shader_stage_name(ctx->stage),
- nr_ins, nr_bundles, nr_quadwords,
- nr_registers, nr_threads,
- ctx->loop_count);
+ "%u inst, %u bundles, %u quadwords, "
+ "%u registers, %u threads, %u loops\n",
+ SHADER_DB_COUNT++,
+ gl_shader_stage_name(ctx->stage),
+ nr_ins, nr_bundles, nr_quadwords,
+ nr_registers, nr_threads,
+ ctx->loop_count);