+static void
+pan_pack_midgard_props(struct panfrost_shader_state *state,
+ gl_shader_stage stage)
+{
+ pan_pack(&state->properties, MIDGARD_PROPERTIES, cfg) {
+ cfg.uniform_buffer_count = state->ubo_count;
+ cfg.uniform_count = state->uniform_count;
+ cfg.writes_globals = state->writes_global;
+ cfg.suppress_inf_nan = true; /* XXX */
+
+ if (stage == MESA_SHADER_FRAGMENT) {
+ /* Work register count, early-z, reads at draw-time */
+ cfg.stencil_from_shader = state->writes_stencil;
+ cfg.helper_invocation_enable = state->helper_invocations;
+ cfg.depth_source = state->writes_depth ?
+ MALI_DEPTH_SOURCE_SHADER :
+ MALI_DEPTH_SOURCE_FIXED_FUNCTION;
+ } else {
+ cfg.work_register_count = state->work_reg_count;
+ }
+ }
+}
+
+static void
+pan_pack_bifrost_props(struct panfrost_shader_state *state,
+ gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ pan_pack(&state->properties, BIFROST_PROPERTIES, cfg) {
+ cfg.unknown = 0x800000; /* XXX */
+ cfg.uniform_buffer_count = state->ubo_count;
+ }
+
+ pan_pack(&state->preload, PRELOAD_VERTEX, cfg) {
+ cfg.uniform_count = state->uniform_count;
+ cfg.vertex_id = true;
+ cfg.instance_id = true;
+ }
+
+ break;
+ case MESA_SHADER_FRAGMENT:
+ pan_pack(&state->properties, BIFROST_PROPERTIES, cfg) {
+ /* Early-Z set at draw-time */
+
+ cfg.unknown = 0x950020; /* XXX */
+ cfg.uniform_buffer_count = state->ubo_count;
+ }
+
+ pan_pack(&state->preload, PRELOAD_FRAGMENT, cfg) {
+ cfg.uniform_count = state->uniform_count;
+ cfg.fragment_position = state->reads_frag_coord;
+ }
+
+ break;
+ default:
+ unreachable("TODO");
+ }
+}
+
+static void
+pan_upload_shader_descriptor(struct panfrost_context *ctx,
+ struct panfrost_shader_state *state)
+{
+ const struct panfrost_device *dev = pan_device(ctx->base.screen);
+ struct mali_state_packed *out;
+
+ u_upload_alloc(ctx->state_uploader, 0, MALI_STATE_LENGTH, MALI_STATE_LENGTH,
+ &state->upload.offset, &state->upload.rsrc, (void **) &out);
+
+ pan_pack(out, STATE_OPAQUE, cfg) {
+ cfg.shader = state->shader;
+ memcpy(&cfg.properties, &state->properties, sizeof(state->properties));
+
+ if (dev->quirks & IS_BIFROST)
+ cfg.preload = state->preload;
+ }
+
+ u_upload_unmap(ctx->state_uploader);
+}
+