- final.is_shader = true;
- final.no_blending = false;
- final.no_colour = false;
- final.shader.work_count = shader->work_count;
- final.shader.first_tag = shader->first_tag;
-
- /* Upload the shader, sharing a BO */
- if (!(*bo)) {
- *bo = panfrost_batch_create_bo(batch, 4096,