- nir_lower_blend_options options;
-
- for (unsigned i = 0; i < nr_cbufs; ++i) {
- /* If blend is disabled, we just use replace mode */
-
- nir_lower_blend_channel rgb = {
- .func = BLEND_FUNC_ADD,
- .src_factor = BLEND_FACTOR_ZERO,
- .invert_src_factor = true,
- .dst_factor = BLEND_FACTOR_ZERO,
- .invert_dst_factor = false
- };
-
- nir_lower_blend_channel alpha = rgb;
-
- if (blend->rt[i].blend_enable) {
- rgb.func = util_blend_func_to_shader(blend->rt[i].rgb_func);
- rgb.src_factor = util_blend_factor_to_shader(blend->rt[i].rgb_src_factor);
- rgb.dst_factor = util_blend_factor_to_shader(blend->rt[i].rgb_dst_factor);
- rgb.invert_src_factor = util_blend_factor_is_inverted(blend->rt[i].rgb_src_factor);
- rgb.invert_dst_factor = util_blend_factor_is_inverted(blend->rt[i].rgb_dst_factor);
-
- alpha.func = util_blend_func_to_shader(blend->rt[i].alpha_func);
- alpha.src_factor = util_blend_factor_to_shader(blend->rt[i].alpha_src_factor);
- alpha.dst_factor = util_blend_factor_to_shader(blend->rt[i].alpha_dst_factor);
- alpha.invert_src_factor = util_blend_factor_is_inverted(blend->rt[i].alpha_src_factor);
- alpha.invert_dst_factor = util_blend_factor_is_inverted(blend->rt[i].alpha_dst_factor);
- }
-
- options.rt[i].rgb = rgb;
- options.rt[i].alpha = alpha;
-
- options.rt[i].colormask = blend->rt[i].colormask;
+ nir_lower_blend_options options = { 0 };
+
+ if (blend->logicop_enable) {
+ options.logicop_enable = true;
+ options.logicop_func = blend->logicop_func;
+ return options;
+ }
+
+ options.logicop_enable = false;
+
+ if (!blend->independent_blend_enable)
+ i = 0;
+
+ /* If blend is disabled, we just use replace mode */
+
+ nir_lower_blend_channel rgb = {
+ .func = BLEND_FUNC_ADD,
+ .src_factor = BLEND_FACTOR_ZERO,
+ .invert_src_factor = true,
+ .dst_factor = BLEND_FACTOR_ZERO,
+ .invert_dst_factor = false
+ };
+
+ nir_lower_blend_channel alpha = rgb;
+
+ if (blend->rt[i].blend_enable) {
+ rgb.func = util_blend_func_to_shader(blend->rt[i].rgb_func);
+ rgb.src_factor = util_blend_factor_to_shader(blend->rt[i].rgb_src_factor);
+ rgb.dst_factor = util_blend_factor_to_shader(blend->rt[i].rgb_dst_factor);
+ rgb.invert_src_factor = util_blend_factor_is_inverted(blend->rt[i].rgb_src_factor);
+ rgb.invert_dst_factor = util_blend_factor_is_inverted(blend->rt[i].rgb_dst_factor);
+
+ alpha.func = util_blend_func_to_shader(blend->rt[i].alpha_func);
+ alpha.src_factor = util_blend_factor_to_shader(blend->rt[i].alpha_src_factor);
+ alpha.dst_factor = util_blend_factor_to_shader(blend->rt[i].alpha_dst_factor);
+ alpha.invert_src_factor = util_blend_factor_is_inverted(blend->rt[i].alpha_src_factor);
+ alpha.invert_dst_factor = util_blend_factor_is_inverted(blend->rt[i].alpha_dst_factor);