- /* Each draw has corresponding vertex and tiler payloads */
- struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
-
- /* The fragment shader binary itself is pointed here (for the tripipe) but
- * also everything else in the shader core, including blending, the
- * stencil/depth tests, etc. Refer to the presentations. */
-
- struct mali_shader_meta fragment_shader_core;
-