+ /* TODO: Add here the transient pools */
+ bo_handles[submit.bo_handle_count++] = ctx->shaders.gem_handle;
+ bo_handles[submit.bo_handle_count++] = ctx->scratchpad.gem_handle;
+ bo_handles[submit.bo_handle_count++] = ctx->tiler_heap.gem_handle;
+ bo_handles[submit.bo_handle_count++] = ctx->varying_mem.gem_handle;
+ bo_handles[submit.bo_handle_count++] = ctx->misc_0.gem_handle;
+ submit.bo_handles = (u64)bo_handles;
+