+ /* The driver supports sRGB textures but not framebuffers. Blitting
+ * from sRGB to sRGB should be the same as blitting from linear
+ * to linear, so use that, This avoids incorrect linearization.
+ */
+ if (util_format_is_srgb(info.src.format)) {
+ info.src.format = util_format_linear(info.src.format);
+ info.dst.format = util_format_linear(info.dst.format);
+ }
+