util_blitter_save_fragment_sampler_states(
r300->blitter, state->sampler_count, (void**)state->sampler_states);
util_blitter_save_fragment_sampler_states(
r300->blitter, state->sampler_count, (void**)state->sampler_states);
default:
debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
"r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
default:
debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
"r300: surface_copy: Software fallback doesn't work for tiled textures.\n",