-
-void r300_finish(struct r300_context *r300)
-{
- struct pipe_framebuffer_state *fb;
- unsigned i;
-
- /* This is a preliminary implementation of glFinish.
- *
- * The ideal implementation should use something like EmitIrqLocked and
- * WaitIrq, or better, real fences.
- */
- if (r300->fb_state.state) {
- fb = r300->fb_state.state;
-
- for (i = 0; i < fb->nr_cbufs; i++) {
- if (fb->cbufs[i]->texture) {
- r300->rws->buffer_wait(r300->rws,
- r300_texture(fb->cbufs[i]->texture)->buffer);
- return;
- }
- }
- if (fb->zsbuf && fb->zsbuf->texture) {
- r300->rws->buffer_wait(r300->rws,
- r300_texture(fb->zsbuf->texture)->buffer);
- }
- }
-}