struct rc_constant * constant,
struct r300_constant_buffer * externals)
{
struct rc_constant * constant,
struct r300_constant_buffer * externals)
{
- struct r300_viewport_state* viewport =
- (struct r300_viewport_state*)r300->viewport_state.state;
- struct r300_textures_state* texstate =
- (struct r300_textures_state*)r300->textures_state.state;
+ struct r300_viewport_state* viewport = r300->viewport_state.state;
+ struct r300_textures_state* texstate = r300->textures_state.state;
static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
struct pipe_texture *tex;
static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
struct pipe_texture *tex;
/* Factor for converting rectangle coords to
* normalized coords. Should only show up on non-r500. */
case RC_STATE_R300_TEXRECT_FACTOR:
/* Factor for converting rectangle coords to
* normalized coords. Should only show up on non-r500. */
case RC_STATE_R300_TEXRECT_FACTOR:
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
- OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ OUT_CS_TEX_RELOC(tex, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), tex->fb_state.us_out_fmt);
0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), tex->fb_state.us_out_fmt);
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
- OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ OUT_CS_TEX_RELOC(tex, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_ZB_FORMAT, tex->fb_state.zb_format);
OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
OUT_CS_REG(R300_ZB_FORMAT, tex->fb_state.zb_format);
OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
{
struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
struct r300_query *query = r300->query_current;
{
struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
struct r300_query *query = r300->query_current;
/* pipe 3 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
/* pipe 3 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
0, RADEON_GEM_DOMAIN_GTT, 0);
case 3:
/* pipe 2 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
0, RADEON_GEM_DOMAIN_GTT, 0);
case 3:
/* pipe 2 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_REG(R300_SU_REG_DEST,
1 << (caps->high_second_pipe ? 3 : 1));
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_REG(R300_SU_REG_DEST,
1 << (caps->high_second_pipe ? 3 : 1));
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
0, RADEON_GEM_DOMAIN_GTT, 0);
case 1:
/* pipe 0 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
0, RADEON_GEM_DOMAIN_GTT, 0);
case 1:
/* pipe 0 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
BEGIN_CS(8);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
BEGIN_CS(8);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
+ OUT_CS_BUF_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
BEGIN_CS(14);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
BEGIN_CS(14);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
+ OUT_CS_BUF_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0);
+ OUT_CS_BUF_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0);
OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format[2]);
OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1);
OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format[2]);
OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1);
- OUT_CS_RELOC(allstate->textures[i]->buffer, texstate->tile_config,
- RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ OUT_CS_TEX_RELOC((struct r300_texture *)allstate->fragment_sampler_views[i]->texture,
+ texstate->tile_config,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
void r300_emit_aos(struct r300_context* r300, unsigned offset)
{
struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer;
void r300_emit_aos(struct r300_context* r300, unsigned offset)
{
struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer;
- OUT_CS_RELOC_NO_OFFSET(vbuf[velem[i].vertex_buffer_index].buffer,
- RADEON_GEM_DOMAIN_GTT, 0, 0);
+ OUT_CS_BUF_RELOC_NO_OFFSET(vbuf[velem[i].vertex_buffer_index].buffer,
+ RADEON_GEM_DOMAIN_GTT, 0, 0);
OUT_CS(r300->vertex_info.size |
(r300->vertex_info.size << 8));
OUT_CS(r300->vbo_offset);
OUT_CS(r300->vertex_info.size |
(r300->vertex_info.size << 8));
OUT_CS(r300->vbo_offset);
- OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
+ OUT_CS_BUF_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
void r300_emit_vs_constant_buffer(struct r300_context* r300,
struct rc_constant_list* constants)
{
void r300_emit_vs_constant_buffer(struct r300_context* r300,
struct rc_constant_list* constants)
{
- if (!r300screen->caps->has_tcl) {
- debug_printf("r300: Implementation error: emit_vs_constant_buffer called,"
- " but has_tcl is FALSE!\n");
- return;
- }
-
- if (constants->Count == 0)
- return;
-
BEGIN_CS(constants->Count * 4 + 3);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300screen->caps->is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
for (i = 0; i < constants->Count; i++) {
BEGIN_CS(constants->Count * 4 + 3);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300screen->caps->is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
for (i = 0; i < constants->Count; i++) {
- const float * data = get_shader_constant(r300,
- &constants->Constants[i],
- &r300->shader_constants[PIPE_SHADER_VERTEX]);
+ const float *data = get_shader_constant(r300,
+ &constants->Constants[i],
+ &r300->shader_constants[PIPE_SHADER_VERTEX]);
(struct r300_textures_state*)r300->textures_state.state;
struct r300_texture* tex;
struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
(struct r300_textures_state*)r300->textures_state.state;
struct r300_texture* tex;
struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
validate:
/* Color buffers... */
for (i = 0; i < fb->nr_cbufs; i++) {
tex = (struct r300_texture*)fb->cbufs[i]->texture;
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
validate:
/* Color buffers... */
for (i = 0; i < fb->nr_cbufs; i++) {
tex = (struct r300_texture*)fb->cbufs[i]->texture;
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
- if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
- 0, RADEON_GEM_DOMAIN_VRAM)) {
+ if (!r300_add_texture(r300->rws, tex,
+ 0, RADEON_GEM_DOMAIN_VRAM)) {
if (fb->zsbuf) {
tex = (struct r300_texture*)fb->zsbuf->texture;
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
if (fb->zsbuf) {
tex = (struct r300_texture*)fb->zsbuf->texture;
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
- if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
- 0, RADEON_GEM_DOMAIN_VRAM)) {
+ if (!r300_add_texture(r300->rws, tex,
+ 0, RADEON_GEM_DOMAIN_VRAM)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...textures... */
for (i = 0; i < texstate->count; i++) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...textures... */
for (i = 0; i < texstate->count; i++) {
- if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
- RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
+ }
+
+ tex = (struct r300_texture*)texstate->fragment_sampler_views[i]->texture;
+ if (!r300_add_texture(r300->rws, tex,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...occlusion query buffer... */
if (r300->dirty_state & R300_NEW_QUERY) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...occlusion query buffer... */
if (r300->dirty_state & R300_NEW_QUERY) {
- if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
- 0, RADEON_GEM_DOMAIN_GTT)) {
+ if (!r300_add_buffer(r300->rws, r300->oqbo,
+ 0, RADEON_GEM_DOMAIN_GTT)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...vertex buffer for SWTCL path... */
if (r300->vbo) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...vertex buffer for SWTCL path... */
if (r300->vbo) {
- if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
- RADEON_GEM_DOMAIN_GTT, 0)) {
+ if (!r300_add_buffer(r300->rws, r300->vbo,
+ RADEON_GEM_DOMAIN_GTT, 0)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...vertex buffers for HWTCL path... */
if (do_validate_vertex_buffers) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...vertex buffers for HWTCL path... */
if (do_validate_vertex_buffers) {
- if (!r300->winsys->add_buffer(r300->winsys, pbuf,
- RADEON_GEM_DOMAIN_GTT, 0)) {
- r300->context.flush(&r300->context, 0, NULL);
+ if (!r300_add_buffer(r300->rws, pbuf,
+ RADEON_GEM_DOMAIN_GTT, 0)) {
+ r300->context.flush(&r300->context, 0, NULL);
- if (!r300->winsys->add_buffer(r300->winsys, index_buffer,
- RADEON_GEM_DOMAIN_GTT, 0)) {
+ if (!r300_add_buffer(r300->rws, index_buffer,
+ RADEON_GEM_DOMAIN_GTT, 0)) {
if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
struct r300_vertex_shader* vs = r300->vs_state.state;
if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
struct r300_vertex_shader* vs = r300->vs_state.state;