- if (code->tex.length) {
- OUT_CB_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
- OUT_CB_TABLE(code->tex.inst, code->tex.length);
+ OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0, bank_alu_length);
+ for (i = 0; i < bank_alu_length; i++)
+ OUT_CB(code->alu.inst[i + bank_alu_offset].alpha_inst);
+
+ OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, bank_alu_length);
+ for (i = 0; i < bank_alu_length; i++)
+ OUT_CB(code->alu.inst[i + bank_alu_offset].alpha_addr);
+
+ if (code->r390_mode) {
+ OUT_CB_REG_SEQ(R400_US_ALU_EXT_ADDR_0, bank_alu_length);
+ for (i = 0; i < bank_alu_length; i++)
+ OUT_CB(code->alu.inst[i + bank_alu_offset].r400_ext_addr);
+ }
+ }
+
+ if (bank_tex_length > 0) {
+ OUT_CB_REG_SEQ(R300_US_TEX_INST_0, bank_tex_length);
+ OUT_CB_TABLE(code->tex.inst + bank_tex_offset, bank_tex_length);
+ }
+
+ alu_length -= bank_alu_length;
+ tex_length -= bank_tex_length;
+ bank++;
+ } while(code->r390_mode && (alu_length > 0 || tex_length > 0));
+
+ /* R400_US_CODE_BANK needs to be reset to 0, otherwise some shaders
+ * will be rendered incorrectly. */
+ if (r300->screen->caps.is_r400) {
+ OUT_CB_REG(R400_US_CODE_BANK,
+ code->r390_mode ? R400_R390_MODE_ENABLE : 0);