struct ureg_src imm;
/* Make a simple fragment shader which outputs (0, 0, 0, 1) */
struct ureg_src imm;
/* Make a simple fragment shader which outputs (0, 0, 0, 1) */
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
imm = ureg_imm4f(ureg, 0, 0, 0, 1);
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
imm = ureg_imm4f(ureg, 0, 0, 0, 1);