- OUT_CS_REG_SEQ(R300_RB3D_AARESOLVE_OFFSET, 1);
- OUT_CS_RELOC(destsurf->buffer, destsurf->offset, 0, destsurf->domain, 0);
-
- OUT_CS_REG_SEQ(R300_RB3D_AARESOLVE_PITCH, 1);
- OUT_CS_RELOC(destsurf->buffer, destsurf->pitch, 0, destsurf->domain, 0);
+ /* Enable AA resolve. */
+ aa->dest = r300_surface(
+ dest->screen->get_tex_surface(dest->screen, dest, subdest.face,
+ subdest.level, 0, 0));