-/* Update the PSC tables for SW TCL, using Draw. */
-static void r300_swtcl_vertex_psc(struct r300_context *r300,
- struct r300_vertex_element_state *velems)
-{
- struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
- struct r300_vertex_shader* vs = r300->vs_state.state;
- struct vertex_info* vinfo = &r300->vertex_info;
- uint16_t type, swizzle;
- enum pipe_format format;
- unsigned i, attrib_count;
- int* vs_output_tab = vs->stream_loc_notcl;
-
- /* For each Draw attribute, route it to the fragment shader according
- * to the vs_output_tab. */
- attrib_count = vinfo->num_attribs;
- DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
- for (i = 0; i < attrib_count; i++) {
- DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
- " vs_output_tab %d\n", vinfo->attrib[i].src_index,
- vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
- vs_output_tab[i]);
- }
-
- for (i = 0; i < attrib_count; i++) {
- /* Make sure we have a proper destination for our attribute. */
- assert(vs_output_tab[i] != -1);
-
- format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
-
- /* Obtain the type of data in this attribute. */
- type = r300_translate_vertex_data_type(format) |
- vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
-
- /* Obtain the swizzle for this attribute. Note that the default
- * swizzle in the hardware is not XYZW! */
- swizzle = r300_translate_vertex_data_swizzle(format);
-
- /* Add the attribute to the PSC table. */
- if (i & 1) {
- vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
- vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
- } else {
- vstream->vap_prog_stream_cntl[i >> 1] |= type;
- vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
- }
- }
-
- /* Set the last vector in the PSC. */
- if (i) {
- i -= 1;
- }
- vstream->vap_prog_stream_cntl[i >> 1] |=
- (R300_LAST_VEC << (i & 1 ? 16 : 0));
-
- vstream->count = (i >> 1) + 1;
-}
-