-/* Buffer formats. */
-
-/* Colorbuffer formats. This is the unswizzled format of the RB3D block's
- * output. For the swizzling of the targets, check the shader's format. */
-static INLINE uint32_t r300_translate_colorformat(enum pipe_format format)
-{
- switch (format) {
- /* 8-bit buffers */
- case PIPE_FORMAT_A8_UNORM:
- case PIPE_FORMAT_I8_UNORM:
- case PIPE_FORMAT_L8_UNORM:
- return R300_COLOR_FORMAT_I8;
- /* 16-bit buffers */
- case PIPE_FORMAT_R5G6B5_UNORM:
- return R300_COLOR_FORMAT_RGB565;
- case PIPE_FORMAT_A1R5G5B5_UNORM:
- return R300_COLOR_FORMAT_ARGB1555;
- case PIPE_FORMAT_A4R4G4B4_UNORM:
- return R300_COLOR_FORMAT_ARGB4444;
- /* 32-bit buffers */
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- case PIPE_FORMAT_X8R8G8B8_UNORM:
- case PIPE_FORMAT_R8G8B8A8_UNORM:
- case PIPE_FORMAT_R8G8B8X8_UNORM:
- return R300_COLOR_FORMAT_ARGB8888;
- /* XXX Not in pipe_format
- case PIPE_FORMAT_A32R32G32B32:
- return R300_COLOR_FORMAT_ARGB32323232;
- case PIPE_FORMAT_A16R16G16B16:
- return R300_COLOR_FORMAT_ARGB16161616;
- case PIPE_FORMAT_A10R10G10B10_UNORM:
- return R500_COLOR_FORMAT_ARGB10101010;
- case PIPE_FORMAT_A2R10G10B10_UNORM:
- return R500_COLOR_FORMAT_ARGB2101010;
- case PIPE_FORMAT_I10_UNORM:
- return R500_COLOR_FORMAT_I10; */
- default:
- debug_printf("r300: Implementation error: "
- "Got unsupported color format %s in %s\n",
- util_format_name(format), __FUNCTION__);
- assert(0);
- break;
- }
- return 0;
-}
-
-/* Depthbuffer and stencilbuffer. Thankfully, we only support two flavors. */
-static INLINE uint32_t r300_translate_zsformat(enum pipe_format format)
-{
- switch (format) {
- /* 16-bit depth, no stencil */
- case PIPE_FORMAT_Z16_UNORM:
- return R300_DEPTHFORMAT_16BIT_INT_Z;
- /* 24-bit depth, ignored stencil */
- case PIPE_FORMAT_Z24X8_UNORM:
- /* 24-bit depth, 8-bit stencil */
- case PIPE_FORMAT_Z24S8_UNORM:
- return R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
- default:
- debug_printf("r300: Implementation error: "
- "Got unsupported ZS format %s in %s\n",
- util_format_name(format), __FUNCTION__);
- assert(0);
- break;
- }
- return 0;
-}
-
-/* Shader output formats. This is essentially the swizzle from the shader
- * to the RB3D block.
- *
- * Note that formats are stored from C3 to C0. */
-static INLINE uint32_t r300_translate_out_fmt(enum pipe_format format)