-BEGIN_CS((caps->is_r500) ? 309 : 322);
-R300_PACIFY;
-OUT_CS_REG(R300_TX_INVALTAGS, 0x0);
-R300_PACIFY;
-/* Flush PVS. */
-OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
-
-OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
- R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
- R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
- R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT);
-/* Vertex size. */
-OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
-/* Max and min vertex index clamp. */
-OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xFFFFFF);
-OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0);
-/* XXX endian */
-OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP);
-OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x0);
-/* XXX magic number not in r300_reg */
-OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
-OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0);
-OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
-OUT_CS_32F(1.0);
-OUT_CS_32F(1.0);
-OUT_CS_32F(1.0);
-OUT_CS_32F(1.0);
-/* XXX is this too long? */
-OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xFFFF);
-OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE |
- R300_GB_LINE_STUFF_ENABLE | R300_GB_TRIANGLE_STUFF_ENABLE);
-/* XXX more magic numbers */
-OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
-OUT_CS_REG(R300_GB_MSPOS1, 0x66666666);
-/* XXX why doesn't classic Mesa write the number of pipes, too? */
-OUT_CS_REG(R300_GB_TILE_CONFIG, R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16);
-OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
-OUT_CS_REG(R300_GB_AA_CONFIG, 0x0);
-/* XXX point tex stuffing */
-OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1);
-OUT_CS_32F(0.0);
-OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
-OUT_CS_32F(1.0);
-OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
- (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
-/* XXX should this be related to the actual point size? */
-OUT_CS_REG(R300_GA_POINT_MINMAX, 0x6 |
- (0x1800 << R300_GA_POINT_MINMAX_MAX_SHIFT));
-/* XXX this big chunk should be refactored into rs_state */
-OUT_CS_REG(R300_GA_LINE_CNTL, 0x00030006);
-OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, 0x3BAAAAAB);
-OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, 0x00000000);
-OUT_CS_REG(R300_GA_LINE_S0, 0x00000000);
-OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000);
-OUT_CS_REG(R300_GA_ENHANCE, 0x00000002);
-OUT_CS_REG(R300_GA_COLOR_CONTROL, 0x0003AAAA);
-OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
-OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
-OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000);
-OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
-OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
-OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
-OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
-OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
-OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_SCALE, 0x00000000);
-OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_OFFSET, 0x00000000);
-OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_SCALE, 0x00000000);
-OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_OFFSET, 0x00000000);
-OUT_CS_REG(R300_SU_POLY_OFFSET_ENABLE, 0x00000000);
-OUT_CS_REG(R300_SU_CULL_MODE, 0x00000000);
-OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
-OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
-OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
-OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
-OUT_CS_REG(R300_SC_SCREENDOOR, 0x00FFFFFF);
-OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000002);
-OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000);
-OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000);
-OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000);
-OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
-OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
-OUT_CS_REG(R300_RB3D_CCTL, 0x00000000);
-OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
-
-/* XXX: Oh the wonderful unknown */
-OUT_CS_REG_SEQ(0x4E54, 8);
-for (i = 0; i < 8; i++)
- OUT_CS(0x00000000);
-OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
-OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000);
-OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF);
-OUT_CS_REG(R300_ZB_FORMAT, 0x00000002);
-OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003);
-OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
-OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
-OUT_CS_REG(0x4F30, 0x00000000);
-OUT_CS_REG(0x4F34, 0x00000000);
-OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
-OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
-R300_PACIFY;
-OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x21030003);
-OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000);
-OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0xF688F688);
-OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1);
-OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405);
-OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F);
-OUT_CS_REG(R300_VAP_VTX_SIZE, 0x00000008);
-OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
-OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, 0x00000003);
-OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x00000000);
-OUT_CS_REG(R300_TX_ENABLE, 0x0);
-/* XXX viewport setup */
-OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
-OUT_CS_32F(1.0);
-OUT_CS_32F((float)x);
-OUT_CS_32F(1.0);
-OUT_CS_32F((float)y);
-OUT_CS_32F(1.0);
-OUT_CS_32F(0.0);
-
-OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0001C000);
-OUT_CS_REG(R300_GA_POINT_SIZE, ((h * 6) & R300_POINTSIZE_Y_MASK) |
- ((w * 6) << R300_POINTSIZE_X_SHIFT));
-
-/* XXX RS block and fp setup */
-if (caps->is_r500) {
- OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
- for (i = 0; i < 8; i++) {
- /* I like the operator macros more than the shift macros... */
- OUT_CS((R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) |
- (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) |
- (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) |
- (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT));