- switch (decl->Semantic.Name) {
- case TGSI_SEMANTIC_POSITION:
- c->code->outputs[decl->DeclarationRange.First] = 0;
- break;
- case TGSI_SEMANTIC_PSIZE:
- c->code->outputs[decl->DeclarationRange.First] = 1;
- break;
- case TGSI_SEMANTIC_COLOR:
- c->code->outputs[decl->DeclarationRange.First] = 1 +
- (pointsize ? 1 : 0) +
- colors++;
- break;
- case TGSI_SEMANTIC_FOG:
- case TGSI_SEMANTIC_GENERIC:
- c->code->outputs[decl->DeclarationRange.First] = 1 +
- (pointsize ? 1 : 0) +
- out_colors +
- generic++;
- break;
- default:
- debug_printf("r300: vs: Bad semantic declaration %d\n",
- decl->Semantic.Name);
- break;
+ /* Point size. */
+ if (vs_outputs->psize != ATTR_UNUSED) {
+ vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+
+ stream_loc[tabi++] = 1;
+ }
+
+ /* Colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
+ vs_outputs->color[1] != ATTR_UNUSED) {
+ vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
+ vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
+
+ stream_loc[tabi++] = 2 + i;
+ }
+ }
+
+ /* Back-face colors. */
+ if (any_bcolor_used) {
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
+ vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
+
+ stream_loc[tabi++] = 4 + i;
+ }
+ }
+
+ /* Texture coordinates. */
+ gen_count = 0;
+ for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
+ if (vs_outputs->generic[i] != ATTR_UNUSED) {
+ vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
+ vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));
+
+ stream_loc[tabi++] = 6 + gen_count;
+ gen_count++;
+ }
+ }
+
+ /* Fog coordinates. */
+ if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
+ vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
+ vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));
+
+ stream_loc[tabi++] = 6 + gen_count;
+ gen_count++;
+ }
+
+ /* WPOS. */
+ if (gen_count < 8) {
+ vs->wpos_tex_output = gen_count;
+ stream_loc[tabi++] = 6 + gen_count;
+ } else {
+ vs_outputs->wpos = ATTR_UNUSED;
+ }
+
+ for (; tabi < 16;) {
+ stream_loc[tabi++] = -1;
+ }
+}
+
+static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
+{
+ struct r300_vertex_shader * vs = c->UserData;
+ struct r300_shader_semantics* outputs = &vs->outputs;
+ struct tgsi_shader_info* info = &vs->info;
+ int i, reg = 0;
+ boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
+ outputs->bcolor[1] != ATTR_UNUSED;
+
+ /* Fill in the input mapping */
+ for (i = 0; i < info->num_inputs; i++)
+ c->code->inputs[i] = i;
+
+ /* Position. */
+ if (outputs->pos != ATTR_UNUSED) {
+ c->code->outputs[outputs->pos] = reg++;
+ } else {
+ assert(0);
+ }
+
+ /* Point size. */
+ if (outputs->psize != ATTR_UNUSED) {
+ c->code->outputs[outputs->psize] = reg++;
+ }
+
+ /* If we're writing back facing colors we need to send
+ * four colors to make front/back face colors selection work.
+ * If the vertex program doesn't write all 4 colors, lets
+ * pretend it does by skipping output index reg so the colors
+ * get written into appropriate output vectors.
+ */
+
+ /* Colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (outputs->color[i] != ATTR_UNUSED) {
+ c->code->outputs[outputs->color[i]] = reg++;
+ } else if (any_bcolor_used ||
+ outputs->color[1] != ATTR_UNUSED) {
+ reg++;
+ }
+ }
+
+ /* Back-face colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (outputs->bcolor[i] != ATTR_UNUSED) {
+ c->code->outputs[outputs->bcolor[i]] = reg++;
+ } else if (any_bcolor_used) {
+ reg++;
+ }
+ }
+
+ /* Texture coordinates. */
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ if (outputs->generic[i] != ATTR_UNUSED) {
+ c->code->outputs[outputs->generic[i]] = reg++;