-void r300_translate_vertex_shader(struct r300_context* r300,
- struct r300_vertex_shader* vs);
+void r300_init_vs_outputs(struct r300_context *r300,
+ struct r300_vertex_shader *vs);
+
+void r300_translate_vertex_shader(struct r300_context *r300,
+ struct r300_vertex_shader *vs);