+ if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE &&
+ !(transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+ assert(transfer->usage & PIPE_TRANSFER_WRITE);
+
+ /* Check if mapping this buffer would cause waiting for the GPU. */
+ if (rctx->ws->cs_is_buffer_referenced(rctx->cs, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
+ rctx->ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
+ unsigned i, mask;
+
+ /* Discard the buffer. */
+ pb_reference(&rbuffer->buf, NULL);
+
+ /* Create a new one in the same pipe_resource. */
+ /* XXX We probably want a different alignment for buffers and textures. */
+ r600_init_resource(rctx->screen, rbuffer, rbuffer->b.b.width0, 4096,
+ rbuffer->b.b.bind, rbuffer->b.b.usage);
+
+ /* We changed the buffer, now we need to bind it where the old one was bound. */
+ /* Vertex buffers. */
+ mask = rctx->vertex_buffer_state.enabled_mask;
+ while (mask) {
+ i = u_bit_scan(&mask);
+ if (rctx->vertex_buffer_state.vb[i].buffer == &rbuffer->b.b) {
+ rctx->vertex_buffer_state.dirty_mask |= 1 << i;
+ r600_vertex_buffers_dirty(rctx);
+ }
+ }
+ /* Streamout buffers. */
+ for (i = 0; i < rctx->num_so_targets; i++) {
+ if (rctx->so_targets[i]->b.buffer == &rbuffer->b.b) {
+ r600_context_streamout_end(rctx);
+ rctx->streamout_start = TRUE;
+ rctx->streamout_append_bitmask = ~0;
+ }
+ }
+ /* Constant buffers. */
+ r600_set_constants_dirty_if_bound(rctx, rbuffer);
+ }
+ }
+#if 0 /* this is broken (see Bug 53130) */
+ else if ((transfer->usage & PIPE_TRANSFER_DISCARD_RANGE) &&
+ !(transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
+ rctx->screen->has_streamout &&
+ /* The buffer range must be aligned to 4. */
+ transfer->box.x % 4 == 0 && transfer->box.width % 4 == 0) {
+ assert(transfer->usage & PIPE_TRANSFER_WRITE);
+
+ /* Check if mapping this buffer would cause waiting for the GPU. */
+ if (rctx->ws->cs_is_buffer_referenced(rctx->cs, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
+ rctx->ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
+ /* Do a wait-free write-only transfer using a temporary buffer. */
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+
+ rtransfer->staging = (struct r600_resource*)
+ pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STAGING, transfer->box.width);
+ return rctx->ws->buffer_map(rtransfer->staging->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
+ }
+ }
+#endif