shader_ctx.bc = bytecode;
r600_bytecode_init(shader_ctx.bc, r600_ctx->chip_class, r600_ctx->family,
r600_ctx->screen->msaa_texture_support);
shader_ctx.bc->type = TGSI_PROCESSOR_COMPUTE;
shader_ctx.bc->isa = r600_ctx->isa;
shader_ctx.bc = bytecode;
r600_bytecode_init(shader_ctx.bc, r600_ctx->chip_class, r600_ctx->family,
r600_ctx->screen->msaa_texture_support);
shader_ctx.bc->type = TGSI_PROCESSOR_COMPUTE;
shader_ctx.bc->isa = r600_ctx->isa;