+static void r600_update_compressed_resource_state(struct r600_context *rctx)
+{
+ unsigned i;
+ unsigned counter;
+
+ counter = p_atomic_read(&rctx->screen->b.compressed_colortex_counter);
+ if (counter != rctx->b.last_compressed_colortex_counter) {
+ rctx->b.last_compressed_colortex_counter = counter;
+
+ for (i = 0; i < PIPE_SHADER_TYPES; ++i) {
+ r600_update_compressed_colortex_mask(&rctx->samplers[i].views);
+ }
+ r600_update_compressed_colortex_mask_images(&rctx->fragment_images);
+ }
+
+ /* Decompress textures if needed. */
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ struct r600_samplerview_state *views = &rctx->samplers[i].views;
+ if (views->compressed_depthtex_mask) {
+ r600_decompress_depth_textures(rctx, views);
+ }
+ if (views->compressed_colortex_mask) {
+ r600_decompress_color_textures(rctx, views);
+ }
+ }
+
+ {
+ struct r600_image_state *istate;
+ istate = &rctx->fragment_images;
+ if (istate->compressed_depthtex_mask)
+ r600_decompress_depth_images(rctx, istate);
+ if (istate->compressed_colortex_mask)
+ r600_decompress_color_images(rctx, istate);
+ }
+}
+