+void r600_print_texture_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex, struct u_log_context *log)
+{
+ int i;
+
+ /* Common parameters. */
+ u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
+ rtex->resource.b.b.width0, rtex->resource.b.b.height0,
+ rtex->resource.b.b.depth0, rtex->surface.blk_w,
+ rtex->surface.blk_h,
+ rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
+ rtex->surface.bpe, rtex->resource.b.b.nr_samples,
+ rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
+
+ u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
+ "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
+ rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
+ rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
+ rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
+ (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
+
+ if (rtex->fmask.size)
+ u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
+ "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
+ rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
+ rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
+ rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
+
+ if (rtex->cmask.size)
+ u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+ "slice_tile_max=%u\n",
+ rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
+ rtex->cmask.slice_tile_max);
+
+ if (rtex->htile_offset)
+ u_log_printf(log, " HTile: offset=%"PRIu64", size=%u "
+ "alignment=%u\n",
+ rtex->htile_offset, rtex->surface.htile_size,
+ rtex->surface.htile_alignment);
+
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++)
+ u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
+ "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, rtex->surface.u.legacy.level[i].offset,
+ (uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.u.legacy.level[i].nblk_x,
+ rtex->surface.u.legacy.level[i].nblk_y,
+ rtex->surface.u.legacy.level[i].mode,
+ rtex->surface.u.legacy.tiling_index[i]);
+
+ if (rtex->surface.has_stencil) {
+ u_log_printf(log, " StencilLayout: tilesplit=%u\n",
+ rtex->surface.u.legacy.stencil_tile_split);
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
+ u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
+ "slice_size=%"PRIu64", npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, rtex->surface.u.legacy.stencil_level[i].offset,
+ (uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.u.legacy.stencil_level[i].nblk_x,
+ rtex->surface.u.legacy.stencil_level[i].nblk_y,
+ rtex->surface.u.legacy.stencil_level[i].mode,
+ rtex->surface.u.legacy.stencil_tiling_index[i]);
+ }
+ }
+}