+static void si_set_max_shader_compiler_threads(struct pipe_screen *screen,
+ unsigned max_threads)
+{
+ struct si_screen *sscreen = (struct si_screen *)screen;
+
+ /* This function doesn't allow a greater number of threads than
+ * the queue had at its creation. */
+ util_queue_adjust_num_threads(&sscreen->shader_compiler_queue,
+ max_threads);
+ /* Don't change the number of threads on the low priority queue. */
+}
+
+static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen,
+ void *shader,
+ unsigned shader_type)
+{
+ if (shader_type == PIPE_SHADER_COMPUTE) {
+ struct si_compute *cs = (struct si_compute*)shader;
+
+ return util_queue_fence_is_signalled(&cs->ready);
+ }
+ struct si_shader_selector *sel = (struct si_shader_selector *)shader;
+
+ return util_queue_fence_is_signalled(&sel->ready);
+}
+