-static inline bool si_vs_exports_prim_id(struct si_shader *shader)
-{
- if (shader->selector->type == PIPE_SHADER_VERTEX)
- return shader->key.part.vs.epilog.export_prim_id;
- else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
- return shader->key.part.tes.epilog.export_prim_id;
- else
- return false;
-}
-