+ /* For vertex color clamping, which is done in the last stage
+ * before the rasterizer. */
+ if (sctx->gs_shader.cso || sctx->tes_shader.cso) {
+ /* GS copy shader or TES if GS is missing. */
+ radeon_set_sh_reg(cs,
+ R_00B130_SPI_SHADER_USER_DATA_VS_0 +
+ SI_SGPR_VS_STATE_BITS * 4,
+ sctx->current_vs_state);
+ }
+