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[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git]
/
src
/
gallium
/
drivers
/
rbug
/
SConscript
diff --git
a/src/gallium/drivers/rbug/SConscript
b/src/gallium/drivers/rbug/SConscript
index 3da6ac104a445f1f451da6601a826c5442c17b0a..169c2718dc35005a761e07399ec0b5a82c830840 100644
(file)
--- a/
src/gallium/drivers/rbug/SConscript
+++ b/
src/gallium/drivers/rbug/SConscript
@@
-11,4
+11,6
@@
rbug = env.ConvenienceLibrary(
'rbug_screen.c',
])
'rbug_screen.c',
])
+env.Alias('rbug', rbug)
+
Export('rbug')
Export('rbug')