-static void
-softpipe_map_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i, vssize, gssize;
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- }
-
- if (sp->constants[PIPE_SHADER_VERTEX].buffer)
- vssize = sp->constants[PIPE_SHADER_VERTEX].buffer->size;
- else
- vssize = 0;
-
- if (sp->constants[PIPE_SHADER_GEOMETRY].buffer)
- gssize = sp->constants[PIPE_SHADER_GEOMETRY].buffer->size;
- else
- gssize = 0;
-
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
- sp->mapped_constants[PIPE_SHADER_VERTEX],
- vssize);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY,
- sp->mapped_constants[PIPE_SHADER_GEOMETRY],
- gssize);
-}
-
-
-static void
-softpipe_unmap_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i;
-
- /* really need to flush all prims since the vert/frag shaders const buffers
- * are going away now.
- */
- draw_flush(sp->draw);