- static const uint bit31 = 1 << 31;
- static const uint bit30 = 1 << 30;
-
- if (quad->input.prim == QUAD_PRIM_TRI) {
- struct softpipe_context *softpipe = qs->softpipe;
- /* need to invert Y to index into OpenGL's stipple pattern */
- int y0, y1;
- uint stipple0, stipple1;
- const int col0 = quad->input.x0 % 32;
+ static const uint bit31 = 1u << 31;
+ static const uint bit30 = 1u << 30;
+ unsigned pass = nr;
+
+ struct softpipe_context *softpipe = qs->softpipe;
+ unsigned q;