+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return 256; /* for GL3 */
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return -8;
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return 7;
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ return 1;
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
+ return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 130;
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ return 0;
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ return 1;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;