+ if (util_try_blit_via_copy_region(pipe, info)) {
+ return; /* done */
+ }
+
+ if (!util_blitter_is_blit_supported(sp->blitter, info)) {
+ debug_printf("softpipe: blit unsupported %s -> %s\n",
+ util_format_short_name(info->src.resource->format),
+ util_format_short_name(info->dst.resource->format));
+ return;
+ }
+
+ /* XXX turn off occlusion and streamout queries */
+
+ util_blitter_save_vertex_buffer_slot(sp->blitter, sp->vertex_buffer);
+ util_blitter_save_vertex_elements(sp->blitter, sp->velems);
+ util_blitter_save_vertex_shader(sp->blitter, sp->vs);
+ util_blitter_save_geometry_shader(sp->blitter, sp->gs);
+ util_blitter_save_so_targets(sp->blitter, sp->num_so_targets,
+ (struct pipe_stream_output_target**)sp->so_targets);
+ util_blitter_save_rasterizer(sp->blitter, sp->rasterizer);
+ util_blitter_save_viewport(sp->blitter, &sp->viewports[0]);
+ util_blitter_save_scissor(sp->blitter, &sp->scissors[0]);
+ util_blitter_save_fragment_shader(sp->blitter, sp->fs);
+ util_blitter_save_blend(sp->blitter, sp->blend);
+ util_blitter_save_depth_stencil_alpha(sp->blitter, sp->depth_stencil);
+ util_blitter_save_stencil_ref(sp->blitter, &sp->stencil_ref);
+ /*util_blitter_save_sample_mask(sp->blitter, sp->sample_mask);*/
+ util_blitter_save_framebuffer(sp->blitter, &sp->framebuffer);
+ util_blitter_save_fragment_sampler_states(sp->blitter,
+ sp->num_samplers[PIPE_SHADER_FRAGMENT],
+ (void**)sp->samplers[PIPE_SHADER_FRAGMENT]);
+ util_blitter_save_fragment_sampler_views(sp->blitter,
+ sp->num_sampler_views[PIPE_SHADER_FRAGMENT],
+ sp->sampler_views[PIPE_SHADER_FRAGMENT]);
+ util_blitter_save_render_condition(sp->blitter, sp->render_cond_query,
+ sp->render_cond_cond, sp->render_cond_mode);
+ util_blitter_blit(sp->blitter, info);
+}