- pipe_texture_reference(&ps->texture, pt);
- ps->format = pt->format;
- ps->width = u_minify(pt->width0, level);
- ps->height = u_minify(pt->height0, level);
- ps->offset = spt->level_offset[level];
- ps->usage = usage;
-
- /* Because we are softpipe, anything that the state tracker
- * thought was going to be done with the GPU will actually get
- * done with the CPU. Let's adjust the flags to take that into
- * account.
- */
- if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
- /* GPU_WRITE means "render" and that can involve reads (blending) */
- ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
- }
-
- if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
- ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
-
- if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_WRITE)) {
- /* Mark the surface as dirty. The tile cache will look for this. */
- spt->timestamp++;
- softpipe_screen(screen)->timestamp++;
- }
-
- ps->face = face;
- ps->level = level;
- ps->zslice = zslice;
-
- if (pt->target == PIPE_TEXTURE_CUBE) {
- ps->offset += face * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
- spt->stride[level];
- }
- else if (pt->target == PIPE_TEXTURE_3D) {
- ps->offset += zslice * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
- spt->stride[level];
+ pipe_resource_reference(&ps->texture, pt);
+ ps->context = pipe;
+ ps->format = surf_tmpl->format;
+ if (pt->target != PIPE_BUFFER) {
+ assert(surf_tmpl->u.tex.level <= pt->last_level);
+ ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
+ ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
+ ps->u.tex.level = surf_tmpl->u.tex.level;
+ ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+ ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ if (ps->u.tex.first_layer != ps->u.tex.last_layer) {
+ debug_printf("creating surface with multiple layers, rendering to first layer only\n");
+ }