- struct pipe_screen *screen = ps->texture->screen;
-
- tc->transfer = screen->get_tex_transfer(screen, ps->texture, ps->face,
- ps->level, ps->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0, ps->width, ps->height);
+ tc->transfer = pipe_get_transfer(pipe, ps->texture, ps->face,
+ ps->level, ps->zslice,
+ PIPE_TRANSFER_READ_WRITE |
+ PIPE_TRANSFER_UNSYNCHRONIZED,
+ 0, 0, ps->width, ps->height);