union {
float color[TILE_SIZE][TILE_SIZE][4];
uint color32[TILE_SIZE][TILE_SIZE];
uint depth32[TILE_SIZE][TILE_SIZE];
ushort depth16[TILE_SIZE][TILE_SIZE];
ubyte stencil8[TILE_SIZE][TILE_SIZE];
union {
float color[TILE_SIZE][TILE_SIZE][4];
uint color32[TILE_SIZE][TILE_SIZE];
uint depth32[TILE_SIZE][TILE_SIZE];
ushort depth16[TILE_SIZE][TILE_SIZE];
ubyte stencil8[TILE_SIZE][TILE_SIZE];