+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ return 1; /* The color outputs of vertex shaders are not clamped */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp vertex colors */
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp fragment colors */
+
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 1; /* expected for GL_ARB_framebuffer_object */
+
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
+
+ /* Unsupported features */
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ case PIPE_CAP_SCALED_RESOLVE:
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_COMPUTE:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_QUERY_TIMESTAMP: