+
+ pipe_surface_reference(&hw->zsbuf, curr->zsbuf);
+ }
+
+ return PIPE_OK;
+}
+
+
+/*
+ * Rebind rendertargets.
+ *
+ * Similar to emit_framebuffer, but without any state checking/update.
+ *
+ * Called at the beginning of every new command buffer to ensure that
+ * non-dirty rendertargets are properly paged-in.
+ */
+static enum pipe_error
+svga_reemit_framebuffer_bindings_vgpu9(struct svga_context *svga)
+{
+ struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
+ struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
+ unsigned i;
+ enum pipe_error ret;
+
+ assert(!svga_have_vgpu10(svga));
+
+ for (i = 0; i < svgascreen->max_color_buffers; i++) {
+ if (hw->cbufs[i]) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i,
+ hw->cbufs[i]);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ }
+
+ if (hw->zsbuf) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, hw->zsbuf);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+
+ if (hw->zsbuf &&
+ util_format_is_depth_and_stencil(hw->zsbuf->format)) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, hw->zsbuf);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ else {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ }
+
+ return PIPE_OK;
+}
+
+
+
+static enum pipe_error
+emit_fb_vgpu10(struct svga_context *svga)
+{
+ const struct svga_screen *ss = svga_screen(svga->pipe.screen);
+ struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
+ struct pipe_surface *dsv;
+ struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
+ struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
+ const unsigned num_color = MAX2(curr->nr_cbufs, hw->nr_cbufs);
+ unsigned i;
+ enum pipe_error ret;
+
+ assert(svga_have_vgpu10(svga));
+
+ /* Setup render targets array. Note that we loop over the max of the
+ * number of previously bound buffers and the new buffers to unbind
+ * any previously bound buffers when the new number of buffers is less
+ * than the old number of buffers.
+ */
+ for (i = 0; i < num_color; i++) {
+ if (curr->cbufs[i]) {
+ rtv[i] = svga_validate_surface_view(svga,
+ svga_surface(curr->cbufs[i]));
+ if (rtv[i] == NULL) {
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ assert(svga_surface(rtv[i])->view_id != SVGA3D_INVALID_ID);
+ }
+ else {
+ rtv[i] = NULL;
+ }
+ }
+
+ /* Setup depth stencil view */
+ if (curr->zsbuf) {
+ dsv = svga_validate_surface_view(svga, svga_surface(curr->zsbuf));
+ if (!dsv) {
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+ }
+ else {
+ dsv = NULL;
+ }
+
+ ret = SVGA3D_vgpu10_SetRenderTargets(svga->swc, num_color, rtv, dsv);
+ if (ret != PIPE_OK)
+ return ret;
+
+ for (i = 0; i < ss->max_color_buffers; i++) {
+ if (hw->cbufs[i] != curr->cbufs[i]) {
+ /* propagate the backed view surface before unbinding it */
+ if (hw->cbufs[i] && svga_surface(hw->cbufs[i])->backed) {
+ svga_propagate_surface(svga,
+ &svga_surface(hw->cbufs[i])->backed->base);
+ }
+ pipe_surface_reference(&hw->cbufs[i], curr->cbufs[i]);
+ }
+ }
+ hw->nr_cbufs = curr->nr_cbufs;
+
+ if (hw->zsbuf != curr->zsbuf) {
+ /* propagate the backed view surface before unbinding it */
+ if (hw->zsbuf && svga_surface(hw->zsbuf)->backed) {
+ svga_propagate_surface(svga, &svga_surface(hw->zsbuf)->backed->base);
+ }