+ return PIPE_OK;
+}
+
+
+/*
+ * Rebind rendertargets.
+ *
+ * Similar to emit_framebuffer, but without any state checking/update.
+ *
+ * Called at the beginning of every new command buffer to ensure that
+ * non-dirty rendertargets are properly paged-in.
+ */
+enum pipe_error
+svga_reemit_framebuffer_bindings(struct svga_context *svga)
+{
+ struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
+ unsigned i;
+ enum pipe_error ret;
+
+ assert(svga->rebind.rendertargets);
+
+ for (i = 0; i < MIN2(PIPE_MAX_COLOR_BUFS, 8); ++i) {
+ if (hw->cbufs[i]) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, hw->cbufs[i]);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ }
+
+ if (hw->zsbuf) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, hw->zsbuf);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+
+ if (hw->zsbuf &&
+ hw->zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, hw->zsbuf);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ else {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ }
+
+ svga->rebind.rendertargets = FALSE;
+
+ return PIPE_OK;