/* SVGA_NEW_NEED_SWTNL */
if (!svga->state.sw.need_swtnl) {
struct svga_vertex_shader *vs = svga->curr.vs;
struct svga_vs_compile_key key;
/* SVGA_NEW_NEED_SWTNL */
if (!svga->state.sw.need_swtnl) {
struct svga_vertex_shader *vs = svga->curr.vs;
struct svga_vs_compile_key key;