+ svga->blitter = util_blitter_create(&svga->pipe);
+ if (!svga->blitter)
+ goto fail;
+
+ /* must be done before installing Draw stages */
+ util_blitter_cache_all_shaders(svga->blitter);
+
+ if (!screen->haveLineSmooth)
+ draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
+
+ /* enable/disable line stipple stage depending on device caps */
+ draw_enable_line_stipple(svga->swtnl.draw, !screen->haveLineStipple);
+
+ /* always install AA point stage */