- return svga_tgsi_translate( &fs->base,
- key,
- PIPE_SHADER_FRAGMENT );
-}
-
-struct svga_shader_result *
-svga_translate_vertex_program( const struct svga_vertex_shader *vs,
- const struct svga_vs_compile_key *vkey )
-{
- union svga_compile_key key;
- memcpy(&key.vkey, vkey, sizeof *vkey);
-
- return svga_tgsi_translate( &vs->base,
- key,
- PIPE_SHADER_VERTEX );
-}
+#if 0
+ if (!svga_shader_verify(variant->tokens, variant->nr_tokens) ||
+ SVGA_DEBUG & DEBUG_TGSI) {
+ debug_printf("#####################################\n");
+ debug_printf("Shader %u below\n", shader->id);
+ tgsi_dump(shader->tokens, 0);
+ if (SVGA_DEBUG & DEBUG_TGSI) {
+ debug_printf("Shader %u compiled below\n", shader->id);
+ svga_shader_dump(variant->tokens, variant->nr_tokens, FALSE);
+ }
+ debug_printf("#####################################\n");
+ }
+#endif