+ /* Gather dst, coord, resource, sampler */
+ begin_emit_instruction(emit);
+ emit_sample_opcode(emit, VGPU10_OPCODE_GATHER4,
+ inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, &inst->Dst[0]);
+ emit_src_register(emit, &src);
+ emit_resource_register(emit, unit);
+ emit_sampler_register(emit, unit);
+ end_emit_instruction(emit);
+ break;
+ case PIPE_SWIZZLE_W:
+ case PIPE_SWIZZLE_1:
+ src = make_immediate_reg_float(emit, 1.0);
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ &inst->Dst[0], &src, FALSE);
+ break;
+ case PIPE_SWIZZLE_Y:
+ case PIPE_SWIZZLE_Z:
+ case PIPE_SWIZZLE_0:
+ default:
+ src = make_immediate_reg_float(emit, 0.0);
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ &inst->Dst[0], &src, FALSE);
+ break;
+ }