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swr/rast: shuffle header files for msvc pre-compiled header usage
[mesa.git]
/
src
/
gallium
/
drivers
/
swr
/
swr_shader.cpp
diff --git
a/src/gallium/drivers/swr/swr_shader.cpp
b/src/gallium/drivers/swr/swr_shader.cpp
index 732e08dae7b25729c7d017776994f9a81f0a6f9b..599dc43698af9c780557a643cd9c889ede1ca49a 100644
(file)
--- a/
src/gallium/drivers/swr/swr_shader.cpp
+++ b/
src/gallium/drivers/swr/swr_shader.cpp
@@
-1238,7
+1238,7
@@
BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
// peform a gather to grab stipple words for each lane
Value *vStipple = GATHERDD(VUNDEF_I(), stipplePtr, vYstipple,
// peform a gather to grab stipple words for each lane
Value *vStipple = GATHERDD(VUNDEF_I(), stipplePtr, vYstipple,
- VIMMED1(0xffffffff),
C((char)4)
);
+ VIMMED1(0xffffffff),
4
);
// create a mask with one bit corresponding to the x stipple
// and AND it with the pattern, to see if we have a bit
// create a mask with one bit corresponding to the x stipple
// and AND it with the pattern, to see if we have a bit