+struct v3d_image_view {
+ struct pipe_image_view base;
+ /* V3D 4.x texture shader state struct */
+ struct pipe_resource *tex_state;
+ uint32_t tex_state_offset;
+};
+
+struct v3d_shaderimg_stateobj {
+ struct v3d_image_view si[PIPE_MAX_SHADER_IMAGES];
+ uint32_t enabled_mask;
+};
+