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v3d: Create a state uploader for packing our shaders together.
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3dx_draw.c
diff --git
a/src/gallium/drivers/v3d/v3dx_draw.c
b/src/gallium/drivers/v3d/v3dx_draw.c
index 7db1285f11d452f10ba654f13d5419e71770859b..2016db7fa81476ba36f3fa4aedccf5ec2d633f27 100644
(file)
--- a/
src/gallium/drivers/v3d/v3dx_draw.c
+++ b/
src/gallium/drivers/v3d/v3dx_draw.c
@@
-192,11
+192,14
@@
v3d_emit_gl_shader_state(struct v3d_context *v3d,
shader.fragment_shader_propagate_nans = true;
shader.coordinate_shader_code_address =
shader.fragment_shader_propagate_nans = true;
shader.coordinate_shader_code_address =
- cl_address(v3d->prog.cs->bo, 0);
+ cl_address(v3d_resource(v3d->prog.cs->resource)->bo,
+ v3d->prog.cs->offset);
shader.vertex_shader_code_address =
shader.vertex_shader_code_address =
- cl_address(v3d->prog.vs->bo, 0);
+ cl_address(v3d_resource(v3d->prog.vs->resource)->bo,
+ v3d->prog.vs->offset);
shader.fragment_shader_code_address =
shader.fragment_shader_code_address =
- cl_address(v3d->prog.fs->bo, 0);
+ cl_address(v3d_resource(v3d->prog.fs->resource)->bo,
+ v3d->prog.fs->offset);
/* XXX: Use combined input/output size flag in the common
* case.
/* XXX: Use combined input/output size flag in the common
* case.