- cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
- cl_u32(&vc4->rcl, 0xff000000); // Opaque Black
- cl_u32(&vc4->rcl, 0xff000000); // 32 bit clear colours need to be repeated twice
- cl_u32(&vc4->rcl, 0);
- cl_u8(&vc4->rcl, 0);
-
- struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
- struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
-
- cl_start_reloc(&vc4->rcl, 1);
- cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
- cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
- cl_u16(&vc4->rcl, width);
- cl_u16(&vc4->rcl, height);
- cl_u8(&vc4->rcl, (VC4_RENDER_CONFIG_MEMORY_FORMAT_LINEAR |
- VC4_RENDER_CONFIG_FORMAT_RGBA8888));
- cl_u8(&vc4->rcl, 0);
-
- // Do a store of the first tile to force the tile buffer to be cleared
- /* XXX: I think these two packets may be unnecessary. */
- if (0) {
- cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
- cl_u8(&vc4->rcl, 0);
- cl_u8(&vc4->rcl, 0);
-
- cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
- cl_u16(&vc4->rcl, 0); // Store nothing (just clear)
- cl_u32(&vc4->rcl, 0); // no address is needed
+ cl_start_reloc(&vc4->bcl, 1);
+ cl_u8(&vc4->bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE);
+ cl_u8(&vc4->bcl,
+ info->mode |
+ (index_size == 2 ?
+ VC4_INDEX_BUFFER_U16:
+ VC4_INDEX_BUFFER_U8));
+ cl_u32(&vc4->bcl, info->count);
+ cl_reloc(vc4, &vc4->bcl, rsc->bo, offset);
+ cl_u32(&vc4->bcl, max_index);
+ } else {
+ cl_u8(&vc4->bcl, VC4_PACKET_GL_ARRAY_PRIMITIVE);
+ cl_u8(&vc4->bcl, info->mode);
+ cl_u32(&vc4->bcl, info->count);
+ cl_u32(&vc4->bcl, info->start);