+struct vc4_key {
+ struct vc4_uncompiled_shader *shader_state;
+ struct {
+ enum pipe_format format;
+ unsigned compare_mode:1;
+ unsigned compare_func:3;
+ unsigned wrap_s:3;
+ unsigned wrap_t:3;
+ uint8_t swizzle[4];
+ } tex[VC4_MAX_TEXTURE_SAMPLERS];
+ uint8_t ucp_enables;
+};
+
+struct vc4_fs_key {
+ struct vc4_key base;
+ enum pipe_format color_format;
+ bool depth_enabled;
+ bool stencil_enabled;
+ bool stencil_twoside;
+ bool stencil_full_writemasks;
+ bool is_points;
+ bool is_lines;
+ bool alpha_test;
+ bool point_coord_upper_left;
+ bool light_twoside;
+ uint8_t alpha_test_func;
+ uint8_t logicop_func;
+ uint32_t point_sprite_mask;
+
+ struct pipe_rt_blend_state blend;
+};
+
+struct vc4_vs_key {
+ struct vc4_key base;
+
+ /**
+ * This is a proxy for the array of FS input semantics, which is
+ * larger than we would want to put in the key.
+ */
+ uint64_t compiled_fs_id;
+
+ enum pipe_format attr_formats[8];
+ bool is_coord;
+ bool per_vertex_point_size;
+};
+